Optimal Gear Selection
Melee is essentially the name of the game this expansion. By melee, I mean auto attack (and ranged auto via crossbow). The 'ideal' gear per slot, is gear which helps amplify your melee capabilities.
Worth mentioning is that you can have the best gear in the game, and still have a sub-par experience if you aren't Reforging properly.
The primary goal is to maximize your DPS Modifier, after you have hit a few other stat goals, which are listed below.
|AE Auto Attack||100||Everyone|
|Multi Attack||3k||if Flurry geared|
There are a handful of stats that are in game that do provide a benefit, but are generally not worth specifically pumping up when compared to others. For BoL, these are Haste, Multi Attack, and Ability Modifier.
Haste and Multi Attack, these stat is generally 'good enough' in comparison to the more important stats if left completely ignored, and even reforged out of if your current gear doesn't have a 'better' reforge donor stat.
Ability Modifier is our primary source of DPS Mod, as there is usually a large amount of it per item, meaning you will usually gain the maximum amount of DPS Mod per slot.
There are a handful of armor 'sets' within each tier. You can usually tell which set a piece is in, based on the ending of it's name (Deathless, Enlightenment, Destruction). However, the folks in charge of itemization have deemed fit to not have the stats applied be fully consistent per set. So in order to optimize your character, you will end up wearing multiple mismatched set items.
|Resolve||+++||Determines the tier of the gear, meaning higher maximum stats across the board.|
|Weapon Damage||++++||Usually limited to 1-2 sets per tier. ALWAYS choose this.|
|Casting Speed||+++||Fodder stat to reforge to DPS mod.|
|Reuse Speed||+++||Fodder stat to reforge to DPS mod.|
|Haste||++||Fodder stat to reforge to DPS mod (If not cast/reuse).|
|Multi Attack||++||Fodder stat to reforge to DPS mod (If not cast/reuse).|
Helmets this expansion generally lack the DPS Modifier stat assignment. So you should prioritize a stat (usually cast/reuse) that you are already well over the cap on, with the intent to reforge it directly into DPS Mod.