BoL Raid Instances

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  • Make sure you pick up the raid weekly from the pyramid in The Blinding
  • Raid Weeklies work the opposite of heroic weeklies. Your reward is based on the highest tier named you have killed. CM Imperiatrix will net you 200 Resolve gear (400 Resolve two-handers).


The Blinding: Twisted Vista [Raid]

Aurelian Coast - The Emergent Eclipse [Raid]


Seru Raid: whatever the name is [Raid]

Sanctus Seru, The Fading Arches [Raid]

  • Zone in is located at -326.96 85.60 -145.51 in Seru
  • There are teleporters inside the zone as well.

Teleporters

The first is located at X Y Z, You must kill the first 3 names to activate.

The second is located at X Y Z


Luminary Percontorius Felvin

  • Named is located at X Y Z

Pull name into a corner and burn.

Name

  • Named is located at X Y Z

Strat Description.

Name

  • Named is located at X Y Z

Strat Description.

Name

  • Named is located at X Y Z

Strat Description.

Name

  • Named is located at X Y Z

Strat Description.

Wracklands: The Crimson Barrens [Raid]

Wracklands: The Crimson Barrens [Raid]

  • Zone in is located at X Y Z in Wracklands


Scrawl

  • Named is located at X Y Z

Pull the name at the edge of the quicksand or it may leash. Has a knockup and occasional add. Avoid the shard spray.

Roris Lacea

  • Named is located at 83.84 -7.36 404.83

Tank name with MT group, all staying 12m away from each other, the rest of the raid ranges at 35m.

Regu, Pegu, Tegu

  • Named is located at 116.43 75.87 709.04

Position the raid 30m from the tank with the names in between, evenly burn them down. Alternate tanks moving away to clear detriment stacks when they get too high.

Berenz, the Shattered Blades

  • Named is located at 332.21 135.14 -245.87

Tank up near lava pool. Kill adds unless you're OP enough to ignore them.

=Name

  • Named is located at X Y Z

Strat.

Ssraeshza's Hallowed Halls [Raid] - Complete

Ssraeshza's Hallowed Halls [Raid]

  • Zone in is located at 596.37 40.49 489.21 in Wracklands

Remnant Ferahhal

  • Named is located at -4.06 -30.61 1.78

Normal Mode

Every 20% (and at 10%), Ferahhal will cast an incurable Noxious debuff. The damage is based on range (0-18m take a lot, 19-25m take a medium amount, 25+ hardly takes any). Joust out all but tank, and pop an immunity/death prevent. Joust back in once the Nox clears.

Challenge Mode

No idea, not there yet.

Zeltheen of the Fang - R'thessil of the Fang

  • Named is located at -27.91 -169.88 -374.34
  • This encounter is accessed by taking the Sword teleporter around the center of the main room.
  • EM - This encounter drops (usually two pairs of) 190 resolve boots (any class can loot any boot, which will unlock the patterns at the armor merchant in Seru City).

Normal Mode

Kill Zeltheen first, then burn R'thessil. There are other mechanics, which can mostly be ignored.

R'thessil casts "Silent Contagion" on the raid, and the correct person must be cured. However this can pretty much be ignored.

Challenge Mode

I'm not there yet.

The Timeless Golem

  • Named is located at X Y Z
  • This encounter is accessed by taking the Staff teleporter around the center of the main room.
  • EM - This encounter drops (usually two pairs of) 190 resolve boots (any class can loot any boot, which will unlock the patterns at the armor merchant in seru).

Normal Mode

Burn the named, AE damage is amplified by the position of the clock? Not sure on specifics, but at some points the AE hit's much harder than normal, this be be ignored and just healed through.

Challenge Mode

No idea, yet.

Ssyre, the Fading Fire

  • Named is located at 34.98 -187.81 275.10
  • This encounter is accessed by taking the Hammer teleporter around the center of the main room.
  • EM - This encounter drops (usually two pairs of) 190 resolve hands (any class can loot any boot, which will unlock the patterns at the armor merchant in Seru City).

Normal Mode

Shortly after the fight starts, a bunch of golems will spawn. Four characters need to leave the pyramid, and each one needs to stand on one of the four platforms around the room (the place you drop the boxes in the Event Heroic). Once all four platforms have a character on them, the room will fill with water, getting rid of the golems (and the stacking buff).

After the room is filled with water, you must then drain the water. This is done by having a character click the four levers around the inside of the room. Once the water drains, the golems come back.

You must complete at least one full cycle (Fill - Drain - Fill) before the mob reaches 20-25% HP, or it will blow up the raid.

Challenge Mode

Not there yet.

Kua, Watcher of Wanes

  • Named roams around the room it's in.
  • This encounter is accessed by taking the Symbol teleporter around the center of the main room.
  • EM - This encounter drops (usually two pairs of) 190 resolve hands (any class can loot any boot, which will unlock the patterns at the armor merchant in Seru City).

Normal Mode

At the start of the fight, the central wheel will become clickable. Every 25% someone needs to rotate the wheel and go up and click/shatter the crystal up top. When this is done, an add will spawn that memwipes constantly.

The named will emote that it has noticed the tank. Once this is emoted to a tank another tank needs to take aggro until the next emote.

Challenge Mode

Not there yet.

Reactivated Blood of Ssraeshza

  • Named is located at -65.99 -146.07 -66.97
  • This encounter is accessed by taking the stairs down from the main room, after killing the above mentioned mobs..

Setup

On your way down the slope leading to the named, there are trash mobs that must be killed, along with 4 pillars that need clicked.

Once you reach the bottom, like Ruins of Ssraeshza, you have to match the icons shown when looking up to the pillars in each room. Note that there are no possible duplicates in this version. There will always be one of each type.

Facet Archetype
Fighter Sword
Priest Hammer
Staff Mage
Symbol Scout

Normal Mode

Every 10%, the mob will put a debuff on a single character. That character must move into the correct room for there archetype, and click the Facet. If this is a done correctly, there is a raid wide green text saying as such. If too much time (20 seconds) passes without it being clicked, a red text will go off, and the raid members will be randomly teleported around the rooms.

For normal mode, the call out order is generally static, to the left. So when the first character is called out, you can then move the entire raid to the next section (Facing out of the room just called, move to the room directly to the left of it). And await the next call out, repeat this every 10% until the mob is dead.

Challenge Mode

Not there yet.

Vyzh'dra the Unleashed

  • This encounter is accessed by taking the teleporter that becomes active after killing the above named.
  • Named is located at the end of the hallway after using the teleporter.
  • In order to spawn the named, you have to right-click the central pillar and "Sever Connections"


Normal Mode

Throughout the fight, the named will emote that "(charactername) sees something sparkle" - the called out character can right click and attempt to steal a sparkling object.

It will also put a debuff called Falsified Targeting on a character, which you get this, self target until it drops.

Additionally an add will spawn, and move slowly towards the raid. A character needs to run away from the raid, and intercept the mob, causing it to blow up at range. If it reaches the raid, you blow up.

The stolen sparkling objects are items that are usable from your inventory, but only if you have completed the TS timeline up to unlocking Shadow Prospecting. The char who stole the objects needs to move around the room, using the items and forming a triangle (based on location of used item). Once three items have been used, you can then look through them and see if an icon is shown between the pillars around the room. The raid needs to move to between a set of pillars with a visible icon.

After a full cycle (sparkling objects, add spawn, moving to a location with an icon showing), a character needs to move back to the central pillar and Re-enable the connection. This will cause the room to be separated by beams, that if ran into will kill you.

If you are NOT in one of the sections marked with an icon, Vyzh'dra will red text, and immediately wipe the raid.

If you are in one of the sections that were marked with an icon, you will survive, and 4 adds will spawn.

Since you can't move to each of them, burn the add in the section you are currently stuck in, once it dies, you will be teleported to the second mob. After at least those two mobs are dead, you can then re-sever the connection. This goes back into the first stage of the fight, any surviving adds will then engage, and you can kill them.

The entire cycle (sever, reconnect, sever) needs to be completed at least once, or between 25-30% the mob will redtext, killing the raid.

Note that shadow prospecting makes this fight MUCH simpler, due to removing guesswork; The fight CAN be done just guessing the sections and hoping for the best, however this isn't recommended.

Challenge Mode

Not there yet.


Sol Eye Raid [Raid]

Solusek's Eye: The Calling [Raid]

  • Zone in is located at -326.96 85.60 -145.51 in Lavastorm
  • There is a teleporter located at -126.69 -114.09 634.86 , if you click that, then also click the gear located at -326.87 84.10 -185.32 . You will be able to teleport from the Lavastorm zone in, to right outside the instance zone in.
  • There are teleporters inside the zone as well.
  • In order to clear the zone, all characters must speak Krombral (Giant).

Teleporters

The first is located at 18.23 14.60 -43.15

The second is located at 84.01 -358.30 197.72 (Same room as Lord Commander Izeroth)

The third is located at -299.81 -511.90 215.98 (in a room along the main 'path')

The fourth is located at -416.15 -589.10 -162.07 (right before zone-in to Scald)

The Iron Widow

  • Named is located at X Y Z

Pull The Iron Widow off the pad it's standing on, and burn. Adds spawn, but can be ignored.

Nonvinctus the Unleashed

  • Named is located at -44.98 -34.10 -111.23

Just a tank and spank, emotes about running, but can be ignored.

Dread Lady Vezarra

  • Named is located at -278.32 -40.21 -174.18

Avoid crosshairs that appear on the ground. Burn name, adds can be AOE’d down.

Chief Babagoosh

  • Named is located at -251.83 -239.62 -34.72

Allow adds to spawn & burn them asap.

Sickleclaw and Evisceraptor

  • Named is located at 6.73 -247.80 27.98

Burn one then the other. Doesn’t seem to matter which one.

Lord Commander Izeroth

  • Named is located at 32.81 -358.70 172.22

Position Korvisaur on crosshairs that appear on the ground. Kill Beastmaster Xerin first, then Korvisaur, then Lord Commander Izeroth.

Pyreduke Surtaug

  • Named is located at -25.31 -245.29 33.19

This seems to be a dps check name. More than 60B groupwide DPS is required. Probably closer to 150B groupwide DPS is needed. a volcanic fragmentation add causes a stacked buff on named that increases offense & defense. Killing a volcanic fragmentation add cause it to split into two adds. Kill twisting flames add as priority.

Strat option 1: Stay on name, AOE volcanic adds to keep stacks low. Burn twisting flames asap then back on name.

Strat option 2: Singular Focus the whole group, and don't use AEs and just kill Twisting Flames, going back to the named between adds.

Onakoome

  • Named is located at -175.24 -369.40 -302.84

There is a small hut near the named, throughout the fight the named will emote "Onakoome begins to ascend!" and an add will spawn inside the hut. Kill the adds as they spawn. Tank and spank otherwise.

Galadoon

  • Named is located at -265.34 -370.90 -89.87

Enchanters have to charm adds, which explode when the mob casts Slag Diving, this is the only way to stop it. The adds can't be charmed until beaten on down to a certain health percentage.. which is random, I've seen it activate (via emote) at 65%, and at 8%, and pretty much every percent in between.

One debuff drains 10% health every 4 seconds, and goes up by 10% every time it hits. The only cure is to stand between 3 hot rocks. Sets of 3 "cooled" rocks spawn, which have to be dispelled, then hit specifically with 'heat' damage to heat them up. Not sure if weapon type mods will work, once dispelled they may? take damage, meaning you will eventually kill them and have to move to a different set to cure the debuff.

Occasionally four characters will get a curse, and a fifth will get ported to one of the jail cells in the room. You must cure the curse while standing near the jail cell that the fifth person was ported to.

Hortu the Scorched

  • Named is located at X Y Z

At 25% intervals, Hortu will spawn an add. The first two are on either side of the two platforms he is standing on/near. Once those adds die, orange circles will appear on the ground. The third and fourth adds spawn outside of reach/unattackable, unless a character stands in the circle on the opposite side of where the add spawns, another character then needs to jump onto the carpet in front of the mob and targe the new add, this will allow it to be brought back to the group.

Ayquini the Firemind and Scorion

  • Named is located at -285.62 -516.41 119.00

Throughout the fight Ayquini will 'balance' HP with Scorion if the HP difference is too high. Scorion will split throughout the fight (begins to deconstruct!), Keep a relatively even burn, kill the Scorion splits when it happens, otherwise a straightforward fight.

Lord Kargurak

  • Named is located at X Y Z

On pull, the mob will have a decrementing buff at 15 stacks that counts down 1 stack per second. After 15 seconds, the mob will stop taking damage, and four adds will spawn (the Usurper's guard).

Approximately one minute into the fight, and every minute after, the named will shout ROLL CALL and two characters will be 'called out' there is an emote on the character called out, they will need to move around the platforms near the named and find the one that has a copy of there character model floating above it. They will then need to click the button on that platform, and type there name in the textbox that pops up. Failing to do so will kill you, and I believe put a buff on the named. Each additional callout phase will have one extra character called out. (2-3-4-5-6).

The general strat is to leave the adds up for as long as you can. If the mob hits 60 stacks, it will wipe the group, but letting it ride up to 50-55 means you will have more time to burn the named before the next add set spawns.

Qaaron the Usurper

  • Named is located at 58.78 -603.45 -54.19

This named does not move, but occasionally teleports on top of a player. If it teleports on top a character who is on one of the platforms (even slightly), it will give a message saying that he has snuffed out the firepit, and 5-10 seconds later it will despawn.

At 25% intervals the named will spawn a lamp, off the edge of the cliff you are fighting him on. There are four small braziers on the ground, throughout the fight a pair of adds will spawn "the Usurper's fireguard" and "a burning manifestation". You will need to kill one of the manifestations near the braziers to activate floating paths that lead to the lamps.

With a lamp spawned, and the platform up, you need to take one character to the lamp, click it, then move back into the fight (staying within 20 meters of the lamp you clicked). The lamp click effect is classed as a curable debuff, so make sure that nobody in the group is curing.

You only need to handle one or two of the lamps in most cases. So choosing one side, and placing the group between the braziers is likely the optimal placement.

Scald

  • Named is located on the giant circular pillar in the middle of the room.

Throughout the fight, Scald will cast Pyrolysis, which is a curse that affects the whole group. One character will get a message "If you're cured, they're all cured!" That character must be cured, if anyone else is cured, it will wipe the group.

Najena gives a buff at the start of the fight so you do quite a bit more damage, and can cast while moving.

Small rock NPCs will spawn with a countdown timer, if you are near them when the timer reaches 0, they explode, and you turn into a rock, taking much more damage (this is essentially a wipe).

Scald will activate the "Idol of Flame" npcs around the room, when activated they are killable, and give a buff to Scalds damage, kill them as they pop up, if six are up at once, it's a wipe.

Additionally Scald will begin to drop items 'from the ceiling'. These are attackable 'a molten chrysalis', if these aren't killed they will spawn into an add, which when killed will spawn into four more adds. It's much easier to just kill the chrysalis.

Essentially you just want to ranged the whole fight, moving to avoid the rocks that spawn, and killing the adds as they come up.

The Fabled Plane of War [Raid]

The Fabled Plane of War [Raid]

  • Zone in is located at -622.03 63.66 -15.13 in The Blinding

Teleporters

The first is located at 18.23 14.60 -43.15

The second is located at 84.01 -358.30 197.72 (Same room as Lord Commander Izeroth)

The third is located at -299.81 -511.90 215.98 (in a room along the main 'path')

The fourth is located at -416.15 -589.10 -162.07 (right before zone-in to Scald)

The Enraged War Boar

  • The Enraged War Boar roams around at the bottom of the ramp at the entrance of the zone.
  • This mob requires the SCOUT debuff to be maintained.

Throughout the fight, the named will summon adds 'a beast of war' - These should be offtanked, or tanks can ignore them and let dps just burn them down as they come.

Every 60s there will be an AE that needs jousted.

Also has a bad Nox AE

General strat is to position your raid

Tank - Boar - Raid along one side of the ramp, when the mob announces it's ae, the whole raid should move to the opposite side of the ramp.

Nonvinctus the Unleashed

  • Named is located at X Y Z

Just a tank and spank, emotes about running, but can be ignored.

Dread Lady Vezarra

  • Named is located at -278.32 -40.21 -174.18 177.59

Avoid crosshairs that appear on the ground. Burn name, adds can be AOE’d down.

Chief Babagoosh

  • Named is located at -251.83 -239.62 -34.72

Allow adds to spawn & burn them asap.

Sickleclaw and Evisceraptor

  • Named is located at X Y Z

Burn one then the other. Doesn’t seem to matter which one.